Blizzard announced a couple weeks ago that there are changes afoot for talents and specializations. From the Blizzard press release:

When we first announced our design goals for class talent trees back at BlizzCon 2009, one of our major stated focuses was to remove some of the boring and “mandatory” passive talents. We mentioned that we wanted talent choices to feel more flavorful and fun, yet more meaningful at the same time. Recently, we had our fansites release information on work-in-progress talent tree previews for druids, priests, shaman, and rogues. From those previews and via alpha test feedback, a primary response we heard was that these trees didn’t really seem to incorporate the original design goals discussed at BlizzCon. This response echoes something we have been feeling internally for some time: that the talent tree system has not aged well ever since we increased the level cap beyond level 60. In an upcoming beta build, we will unveil bold overhauls of all 30 talent trees.

Read the full update here »